Some off the Games we play at the CeltS
CeltS TV - Community Streamers
We are brand new to the Streamer side off things and are looking to build a strong community of like mined Streamers who want to grow.
We are looking for gamer's that like to stream spreading positivity and love in the community. What we want to achieve is to grow as a Streaming community for new and old streamers alike improving streams and attitudes one step at a time!
We encapsulate a group of streamers of all varieties large and small, who stream a variety of games We also provide a Discord for Streamers to call home and chill We are here so we can show each other support and grow as a Community
If you think you would like to help each other grow that would be Awesome
Cmty Retweet #celtssupportstreamers
Twitch Community & Channel
Streamers united - A community of supportive streamers
Est. Oct 2017
CeltS TV - Community Gamers
We are a Friendly bunch off People that love to Hang out play Games and have fun doing it! We are always looking for new people to join us for a few games.
We are always willing to help out where we can and make you feel right at home. Pop onto our Discord and say hello,
We hope to here from you soon
We also are well respected Anti Cheat Community in the gaming community, with over 1552 bans of Oct 2017
Live Streamers -- Click on Videos on top off Forums for live streamers
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Microsoftâ€™s Phil Spencer head of Xbox, recently teased that this yearâ€™s E3 will be more about first party content than previous years. While specifics havenâ€™t yet been announce surrounding Microsoftâ€™s Xbox Briefing at E3 Phil Spencer did announce that the company would be breaking its traditional mold of past E3 Showings and will try something different this year.
Spencer went on to say that Microsoft will talk not only about its Xbox One line-up but also titles for PC. This is hardly surprising with Windows 10 due to launch this summer with a renewed focus on gaming. Windows 10 will feature a new and improved built-in Xbox App, cross-platform play support for games such as Fable Legends, Game DVRs and many more that have still to be unveiled.
Microsoft has not yet announced when it will hold its E3 press conference, however it will most likely be Monday 15th June prior to Ubisoft, Electronic Arts and Sony press conferences later in the day.
When the massively multiplayer online PC game Neverwinter was announced for consoles, it left a lot of fans and gamers excited and wanting to know more. Neverwinters combat oriented gameplay had always had an heir about it that made you think â€œWhat if this game had dedicated controller support?â€. When the public beta launched in January for Xbox One it left more questions than answers and opened up a whole slew of problems for Xbox One owners wishing to experience the first true MMO on the console. It has now been a month since launch; has everything gone according to plan for Cryptic? Have they successfully squashed the bugs and ported over their insanely popular free to play MMO to the console market? Let's find out together.
Neverwinter is an MMO set in the Dungeons and Dragons universe that has been around for over 40 years. Players can choose from many different race and class combinations that are all true to D&D lore. For example, in the small group of friends we played with there was a Drow Trickster Rogue, a Dwarf Hunter/Ranger, and a Wood Elf Control Wizard. Each race has its own movement style and unique feel and each class is incredibly fun to play. The quest lines sample from all walks of a D&D campaign with players dealing with lowly bandits to massive dragons and the story of Neverwinter is one of its strongest suits. The quests draw you in and even side missions are connected in ways I haven't seen an MMO do since Star Wars: The Old Republic and the RPG KOTOR series from Bioware. The quick nature of the quests makes you want to play even more as they pack so much action oriented questing into each area. This makes leveling go by at a rapid pace and you can blink and suddenly you've gone from level 1 to level 10 and so on.
It's a refreshing experience as someone who has played MMOs knows that most of them are grind fests that never really seem to have a point. Neverwinter also bucks the normal MMO trends by featuring you as one of many adventurers in a story that plays out over time whereas most MMOs try to build you as this massive world saving hero while there are hundreds if not thousands of other players beside you who just did the same thing.
Neverwinter has never looked better than it does on the Xbox One. Cryptic did an amazing job with the console port and you can tell a lot of detail was put into making it look the best at any resolution on the console. Textures look even better than they did on PC and casting spells and doing combat maneuvers looks incredible. Even the way that your character moves and interacts with different types of environmentsâ€”a sandy beach vs hard stone walkwaysâ€”is impressive. It shows that Cryptic wanted to get this right the first time around and make the first true MMO to hit the Xbox One as big of a hit as possible.
The music and audio is also incredibly well done. The voice/lip sync issue found on the PC version at times is non-existent here. The characters are all very well done and they make you feel like you're a part of the world around you with the large screen TV the player is sat in front of.
Having played the PC version however, Neverwinter on Xbox One at this time feels stunted. Cryptic stated that the Xbox One version would receive the same content as the PC version...just not at launch. The Xbox One version of Neverwinter is just the same as the vanilla version of Neverwinter that launched on PC in 2013. Cryptic also is not allowing you to transfer your PC characters to the Xbox One. While this could be due to a number of factors this presents a problem for those who played on PC and want to enjoy the content on the Xbox One; you're playing the exact same game you've already played with no motivation or reward for having done so.
In game server lag and disconnection issues also plagued the game at launch and made it hard for a player to really enjoy the content especially in the group missions and dungeons. Players lagged across maps and spells would be cast and then suddenly not. Players would be running alongside their friends and then all of a sudden everyone was running in place and the all too familiar disconnection screen would pop up. These issues are few and far between now, but it doesn't bode well for new content releases if this is the experience that players can expect every time a new piece of content hits.